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-Comparisons to SUper Meat Boy and use of words like “brutal” in the marketing. I’m not looking for a cakewalk, but an unproven indie studio touting the difficulty of its game sets off alarm bells for me. There are countless indie games out there that are only difficult due to poor level design, poor control, or misguided adherance to “old school” design elements that the big studios have abandoned for a reason. https://koopnueengeregistreerdrijbewijs.com/
-As others have mentioned, there’s no soul to the design here. From what you’ve shown in the trailer I see nothing that makes Ethan an appealing character, and your levels are completely devoid of personality. Go back and study the geography and enemy of design of the classic platformers and ask yourselves what they do that you don’t. https://kaufenregistrierterfuhrerschein.com/
-Price. $10 doesn’t sound like much, but you’re an unproven studio and you’ve already pretty much lost me for the other reasons mentioned. I’d onlt pay $10 if you had blown me away with a previous effort. I game on both platforms you released on, but between steam sales and PS+ I have a lot of great options available to me that I perceive as better values. I’d advise you contact Sony and see if they can offer a heavy discount just so you can move some units and hopefully find an audience. If I saw this game had a PS+ sale for $2.99 I’d probably go ahead and grab it. https://xn--jetztregistriertenfhrerscheinkaufen-dxd.com/
I watched two trailers and dismissed the game immediately. The first didn’t include gameplay, which made me angry enough to want to hate the game no matter what followed, and the second was a series of player deaths that showed off a reasonably polished but mechanically tired platformer with nothing to offer (and terrible music). First impression: completely disinterested and slightly https://patentediguidaregistrataora.com/
annoyed.
In the 2D puzzle genre, Braid was a great example of something actually playable. Braid could almost have been boring were it not for a) extremely well executed and thematic art direction, and b) time manipulation being relatively uncommon. The latter is in big contrast to 2D physics-engines, which are a dime a dozen these days. https://xn--kpdittregistreradekrkort-locs.com/
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– I have no idea how to do all of this and/or if it’s really the way to do it :p If I would, I would still be an indie dev… https://kupprawojazdyekspresowo.com/
The biggest problem is recognition. Why didn’t it sell? No one knew about it, greenlight is great–but to be honest, not everyone looks at it. I don’t, my sister doesn’t, my best friends don’t, and neither does my father. And that’s the real problem, I frequent small but well known gaming sites, they know about it–in a general way, such as “game is shipping” but things that drive sales on sites like that are the site owners doing reviews, and word of mouth. And really there was nothing on the sites that I frequent to make the game standout, or pop. https://cumparapermisconducerexpress.com/
First, using words like “brutal” and “punishing” remind me of broken controllers and uninstalling/abandoning games. I like to be challenged, but not punished, brutalized or tortured. https://registriranashoforskaknizhka.com/
Second, it was timing. I read about the game on the Ps blog, but your release was in my run up to getting a PS4. Announcing a “crossbuy” with Vita and/or PS4 would have gotten my money. https://patentediguidaregistrata.com/
My unsolicited advice would be to work on your media plan. You need a firm strategy with dates to help build interest. You need something happening to pique people’s interest. You could hang the main part of this on any of your distribution platforms. If GoG was giving more attention, then make them your main channel. Partner with distributors who will help promote. Give coupon codes to people who share on social sites. Those people who helped with feedback and the gamecons? Why weren’t they given freebies help promote the release? Engage the audience before release the way you are now. https://patentediguidaespressa.com/
If you want a free but completely accurate break-down of why your game failed: you listened to the wrong voices (the “pros” who are paid to fake interest at fucking promo shows) and were mining something that simple wasn’t “zeitgeist”. And no, I’ve never heard of your project either, and I get paid to pick out the pre-Green Steamlight etc gems. https://compresuacarteirademotorista.com/
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